

- Opengl 4.3 best ways to deal with vertex data how to#
- Opengl 4.3 best ways to deal with vertex data driver#
Opengl 4.3 best ways to deal with vertex data how to#
Learn how to use Vertex Buffers objects for high vertex processing rates.“Using Vertex Buffer Objects Well” (Kilgard).How the OpenGL graphics system developed.“An Incomplete History of OpenGL” (Kilgard).Facilitated conversation – Mid-session break –.OpenGL in Context (Akeley, Kilgard, Levoy).OpenGL’s evolution: a personal retrospective (Akeley).SIGGRAPH Computer Graphics Achievement Award.Professor of Computer Science and Electrical Engineering.Wrote book on OpenGL and X, co-authored Cg Tutorial.Developed popular OpenGL Utility Toolkit (GLUT).Worked on X Window System integration for OpenGL.Before NVIDIA, worked at Silicon Graphics.Works on Cg for portable programmable shading.
Opengl 4.3 best ways to deal with vertex data driver#
Developed original OpenGL driver for 1st GeForce GPU.System Software Engineer, NVIDIA, Austin, Texas Member of US National Academy of Engineering.Spent time at Microsoft Research Asia in Beijing.

